![]() – When in doubt, DODGE! Dodge a lot! If you’re waiting for an opening, or just not sure what to do, mashing B/Circle is one of the safest things you can do, since Juliet is invulnerable when she’s in mid-air. ![]() It’s not a boss tip per se, but it might be good to know for completionists. For example, when you’re trying to counter Zed ten times, you can counter him five times in one battle, and then five more times in a repeat battle, and still get the Achievement/Trophy. – Bear in mind that if you’re hunting for Achievements/Trophies related to the boss attacks, they stack between attempts. Pay attention to these cues, as they’ll tell you when to strike, and when to dodge. – Bosses give subtle signals like shakes and shudders when they’re about to resume their attack, or in some cases, when they’re vulnerable. You should avoid damage in these kinds of battles pretty much every time. Stick with the one or two combos and then start mashing the dodge button. This won’t always do damage, but it is likely to disorient you, resulting in a possible free hit for the boss as you try and get your bearings. Generally, you can get in about one or two combos before the boss knocks you away. – Don’t get greedy when attacking the bosses. As long as you kill plenty of zombies, destroy plenty of objects, and don’t forget Sparkle Hunting, you should have plenty of Gold Medals to purchase health boosts, strength boosts, homing increases and recovery increases, all of which are more important than the combo attacks, especially on Hard difficulty! You’ll probably have Gold Medals to spare for a few combo additions if you play decently, but only buy them if you’re not wanting for stats! – Prioritize boosting Juliet’s stats over buying new combo options. To get started, here are my general tips for surviving against the bosses of Lollipop Chainsaw: This guide is, naturally, useable for both the Xbox 360 and PS3 version of the game. There’s some annoying elements and a chunk of quick-time events that some gamers will probably not like as much, but Suda 51’s usual reliability when it comes to solid boss encounters is reasonably preserved in Lollipop Chainsaw. They aren’t all that challenging on the default Medium difficulty setting though, and you’ll steamroll through them on Easy! If you’re looking for any kind of engagement, I’d suggest playing on Hard even for the first playthrough, and Very Hard if you really want a test of your skills. ![]() They incorporate some nicely varied strategies, and they’re kind of funny to see in motion. WHY: The bosses in Lollipop Chainsaw are decently fun. As you can imagine, they’re not your garden-variety game villains either!Īnyhow, my boss rating for Lollipop Chainsaw is: It’s a pretty simple setup, with each of the game’s handful of levels ending with a Dark Purveyor battle. The entire game incorporates quite a bit of rock-‘n-roll culture in its boss design, along with the expected zombie flavouring, so what you basically have for bosses are a bunch of ‘rock-‘n-roll zombies’, or, Dark Purveyors as the game calls them. Lollipop Chainsaw, as with any Suda 51 game, contains some pretty outrageous bosses. ![]()
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